![]() All Resources can be bought on Earth, then transported to Mars at the additional cost of launching the rocket.Launching a rocket on Mars costs nothing, but you need to fuel the rocket. launching an empty rocket costs as much as launching a rocket at load capacity. Launching a rocket on Earth costs a lump sum of money, no matter the load, i.e. Rockets can be bought on Earth for a lump sum of money, scrapped and also built on Mars (req. Rockets are required for transporting cargo and people from Earth to Mars and back and for undertaking Special Projects (on Mars).Some Colonists have fallen deeper into the hallucinations than others. Attempts to wake up a Dreamer had proven disastrous – the Colonist screamed, fell into shock and had to be sedated to prevent a potential heart attack.Īs you read this, you wonder when you would become one of these unfortunate souls, unable to take care of the Colony. The staff has dubbed the more susceptible ones “Dreamers,” as it seems that witnessing the mirage sends them into a deep hypnotic slumber where they experience intense emotions and physical strain. As you enter the dim-lit hollow, the mirage fades and you wake up in your chair. I fear Home will not survive for much longer. “Only four dozen out of three hundred are still alive. You remember that speaking words instead of sending them had always been an expression of deep, uncontrollable feelings. “This one is almost completely dry, too.” You speak out, which upsets your sister. Let's finish with these moss veins and get back inside.” You clench the rope with your six-digit, two-thumb hands and start climbing towards the last of the moss veins which keeps the bark of Home healthy and alive. You take a deep breath and look at the horizon, the bright sun is almost completely covered by thick veil of red and orange. That you and your numerous Clan call this tree Home. The realization of where you are hits you with full force. “What are you doing, Kal? Stop it, silly!” You hear her voice directly in your mind. You compose yourself just in time to hear your sister laughing way above you. Despite the fact that you aren't falling – a strong rope supports you near the trunk of a gigantic tree, taller than any skyscraper. The panic overtakes you and you wave your limbs frantically as you try to grasp something. When you open your eyes, you find yourself hundreds of meters above the ground. Colonists experience visual hallucinations and some have entered a trance-like state. Effect: The mirages have affected others as well.We’ve also exchanged information with Earth Control but they report no activity on their end. The affected Colonists express symptoms of high stress and have been put under medical supervision. People are falling asleep on the streets and at their work stations, some report vivid hallucinations. Multiple signals from the Colony are coming in and everyone at Mission Control is worried. Effect: You have witnessed bizarre hallucinations with no logical explanation.You're left alone and confused in the command room. You struggle to concentrate and maintain control and the mirage dissolves. The shimmering lights start forming patterns and sparks flash briefly, revealing scenes from another place. ![]() ![]() ![]() The language is incomprehensible but you sense the presence of friendly and strangely familiar entities. And then you hear the voices – people laughing, yelling, crying. It is so unexpectedly pleasant that any fears of food or drug poisoning are quickly doused and forgotten. In the 2 cases where you need more colonists to have the dreamer trait, Blue Sun Corporation and doctor may help, with Blue Sun allowing for funding to go into Applicants, and Doctor keeping Dreamers alive longer. Since this is a mission mainly based on dialogue, there are no sponsor who can help with the dialogue. Strategies Recommended sponsors and mission commanders There are three successive objectives that include the initial Dream Simulation technology, the Dream Reality technology (Social Technology: Wonder: Project Morpheus), and finally having 250 colonists with the Dreamer quirk.Īfter completion, the achievement "Swan Song" will be achieved (Xbox One confirmed).Īdditional rewards of the competing the mystery include: colonists with the Dreamer trait will permanently receive +15 productivity, a colonist with the genius trait will be available, and an additional 2,000 research will also be granted if a cloning vat is built. ![]() The initial breakthrough research requires 1,000 research points called the Dream Simulation. Inner Light is a Mystery of Mars that specifically interacts with the colonist that have the Dreamer quirk.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |